Bachelor of Interactive Entertainment (Animation)
Program DetailsTotal Duration: 24 Months (fulltime)
Commencement Dates: February, September Prerequisite: 0 Levels, Above 17 years of age. Application and FeesFor Schedules & Registration Supplements for local and international students click here.
Program ContentFoundations for 3D graphics and animationProvides an understanding of the core concepts used in 3D object creation, modelling, animation and a fundamental understanding of the 3D animation software.Advanced 3D concepts and specializationsProvides an ability to create a variety of sample projects that are associated with three of the most significant areas of specialization for 3D graphics: technical graphics, character animation, games and film animation design.Character modelling and advanced riggingSetting up various characters incorporating advanced rigging, modelling and skinning techniques are also instructed. Main topics: Maya software theory and practical application and associated software.Complex modelling for technical graphicsAdvanced modelling techniques utilizing nurbs, poly, mesh and spline modelling systems; creating architectural visualizations. Main topics: Maya software theory and advanced practical application.Lighting and landscapesEnables the students to create models, lighting and textures for architectural walk and fly-through’s, animations using dynamics and 3D objects by applying physics and maths functions to emulate gravity, wind, inertia, cloth, soft-body and water.Production managementThis module describes the skills and knowledge required to plan and compile a production schedule that identifies required resources and timelines for the completion of all stages of a production. Main topics: Film finance and budgeting, production timelines, legal clearances, copyright, government funding, resource identification, scheduling cast, location selection and choosing the crew.Video animation postPost-production practice and theory used in combination with animation and rendering. Main topics: Importing/exporting final render projects, using an digital video edit system, sound editing with ProTools, non-linear editing and management of the post- production pathway, sound design, compositing and colour matching.Multimedia and animationStudents will be trained in the application and use of several multimedia and compositing software packages. Main topics: Digitising of images, creating visual effects, compositing still and moving images, basic 2D and 3D animation and 3D modelling applications, creating a DVD, video streaming.StoryboardingStoryboarding and stage development for character animations. Students will create an animated character scenario complete with character development, script, storyboard, camera and lighting. And so much more! Note: The outline above does not necessarily reflect the order in which these subjects are taught. |