Bachelor of Interactive Entertainment (Animation)

Program Details

Total Duration: 24 Months (fulltime)
Commencement Dates: February, September
Prerequisite: 0 Levels, Above 17 years of age.

Application and Fees

For Schedules & Registration Supplements for local and international students click here.

 

Welcome to the SAE Community!

If you have any enquiries about our Courses please contact us at 6491 1188 or drop us an Email.

Program Content

Foundations for 3D graphics and animation

Provides an understanding of the core concepts used in 3D object creation, modelling, animation and a fundamental understanding of the 3D animation software.

Advanced 3D concepts and specializations

Provides an ability to create a variety of sample projects that are associated with three of the most significant areas of specialization for 3D graphics: technical graphics, character animation, games and film animation design.

Character modelling and advanced rigging

Setting up various characters incorporating advanced rigging, modelling and skinning techniques are also instructed. Main topics: Maya software theory and practical application and associated software.

Complex modelling for technical graphics

Advanced modelling techniques utilizing nurbs, poly, mesh and spline modelling systems; creating architectural visualizations. Main topics: Maya software theory and advanced practical application.

Lighting and landscapes

Enables the students to create models, lighting and textures for architectural walk and fly-through’s, animations using dynamics and 3D objects by applying physics and maths functions to emulate gravity, wind, inertia, cloth, soft-body and water.

Production management

This module describes the skills and knowledge required to plan and compile a production schedule that identifies required resources and timelines for the completion of all stages of a production. Main topics: Film finance and budgeting, production timelines, legal clearances, copyright, government funding, resource identification, scheduling cast, location selection and choosing the crew.

Video animation post

Post-production practice and theory used in combination with animation and rendering. Main topics: Importing/exporting final render projects, using an digital video edit system, sound editing with ProTools, non-linear editing and management of the post- production pathway, sound design, compositing and colour matching.

Multimedia and animation

Students will be trained in the application and use of several multimedia and compositing software packages. Main topics: Digitising of images, creating visual effects, compositing still and moving images, basic 2D and 3D animation and 3D modelling applications, creating a DVD, video streaming.

Storyboarding

Storyboarding and stage development for character animations. Students will create an animated character scenario complete with character development, script, storyboard, camera and lighting.

And so much more!

Note: The outline above does not necessarily reflect the order in which these subjects are taught.